Material Design – An Intro!
“The goal of a designer is to observe, sympathize, understand, listen, empathize, synthesize, and glean insights that enable her and him to ‘make the hidden thing visible.’ –Hillman Curtis
Material Design is the art of continuous problem solving—an active cycle of investigating and validating needs, crafting and developing ideas, and creating solutions. Material design is a comprehensive guide for motion, visual, and interaction design across all platforms and devices. I love how Google defines the best colors to use in its Material Design Guide. But this is not an easy process. So many designer and researchers work on it for research over the course of several years. The result is simply stunning. Google has been the leading name in a lot of things over the past several years, but their latest new design guidelines and rules– the Google Material Design Guide is simply great.
A few years ago, shades work were used as shocking colors. Today, however, users mostly prefer calmer, flatter colors that are easy to the eyes. But today if you want to offer best design then go with Google material design which offers you new idea, concept and color schemes.
THE GOALS OF MATERIAL DESIGNS
Create a visual language that especially follows classic principles of perfect design with the new ideology, concept and possibility of technology & science. Develop a single underlying system that allows for a unified experience across different platforms and various device sizes. Mobile precepts are fundamental, but mouse, voice, keyboard and touch are all best input methods.
Material Design is based on four basic principles:
1) Tactile surface (“quantum paper”).
Material Design interface consists of tangible layers, which is also known as “Quantum or digital paper”. These layers are , arranged at different heights, cast shadows on the top of each other and stacked, which helps users better understand the principles of interaction with it and the anatomy of the interface.
2) Print design.
If we assume that the layers are object of “Interactive paper”, then the “Interactive ink” which is also known as “Digital Link” would be everything that is displayed on these layers. That’s the same approach as used in traditional graphic design; branding, newspapers, posters, record covers , magazines, packaging and so on.
3) Meaningful animations.
In the real world things do not come out of nowhere and disappear into nowhere – this only happens in the movies. Therefore, When you want to use “Realistic” animations of the layers and “Digital Ink” then always think about where and how you use Material Design Language
4) Adaptive design.
Your design should be Responsive. Adaptive design help us to see same design on different screen size. It is about how we apply the previous three concepts and principles on different screen size devices with different resolutions.